

Rolling (steering) of the Dodo must also be done with care by softly tapping the directional controls of the plane instead of holding them, which results in violent rolling and leading to the plane dropping from the sky. From takeoff onward, the player must be wary of the pitch of the plane, doing their best to level the Dodo to ensure the plane does not ascend or descend too quickly, as it will result in more violent fluctuations in flight and increases the risk of crashing. Because of this, the Dodo can be considered to be closely related to a glider. After flying a certain distance and time (170 seconds to be exact) the Dodo is expected to pitch downwards, but will soon pitch upwards again after gaining momentum and lift from the fall, repeating the same drop-rise sequence over again. The Dodo will continuously be in phugoid when in flight.

Here, the player is able to see all three islands at once.
#Gta v ps2 style Pc#
The player is required to continuously press down on the D-pad or Dodo down button (in PC) to keep the plane level to the horizon and also to ensure smooth flying.įlying the Dodo above Shoreside Vale in the PC version of Grand Theft Auto III.The plane should shoot upward, and the player must quickly stabilize the plane by keeping it level. When the pitch of the plane is low enough that sparks from the propeller scraping the ground are visible and can be heard, release the left analog stick in PS2 version or Dodo down button in PC version.While accelerating down a long, flat surface, gradually increase the downward pitch of the plane (usually by holding up on the left analog stick in PS2 version and the "Dodo down" button that is set in the PC version).Takeoff alone requires an unorthodox method of "sling shooting" the aircraft upwards using the suspension of the plane's front landing gear by performing the following: GTA III's Dodo is thus intended to only remain in the air for short periods of time, but it is possible for the plane to continuously stay airborne. It also appears in Grand Theft Auto Advance as a static plane.Īs the Grand Theft Auto III rendition of the controllable Dodo evidently features shorter wings, the plane is considerably difficult to control often, a normal pitch or roll may send the plane plummeting out of control, and the thrust of the engine alone cannot be relied on to aid in lift. Like several helicopters, the Dodo appeared in Grand Theft Auto: Liberty City Stories, but is never used within the game, therefore it cannot be obtained without modifications. In general, the Grand Theft Auto III rendition has short, stubby wings that appear to have been sawed off at the midpoint (it is explained in the story that the Dodo was the plane that dropped packages in A Drop in the Ocean, but had since been seized by federal agents, and was being stripped as part of a warrant to search the plane) in order to make it virtually impossible to fly (hence the name, Dodo), while the Grand Theft Auto: San Andreas rendition features a complete wing span. It can seat only a pilot and a passenger. The Dodo, with or without wings, behaves the same on ground - the faster its propeller spins, the more unstable it is. In all of its appearances, the Dodo strongly resembles a Cessna 152 or Cessna 150, and is always painted red and white. 9.2 Grand Theft Auto V and Grand Theft Auto Online.8.6 Grand Theft Auto V and Grand Theft Auto Online.2.2 Grand Theft Auto V and Grand Theft Auto Online.1.2 Grand Theft Auto V and Grand Theft Auto Online.
